Analysis Game Design #2

Total War: Attila

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Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome…The next installment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages. How far will you go to survive? Will you sweep oppression from the world and carve out a barbarian or Eastern kingdom of your own? Or will you brace against the coming storm as the last remnants of the Roman Empire, in the ultimate survival-strategy challenge?

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The games mechanics are very visual and have a lot of different features to the game for example better animations with combat between units in battle. Formations suitable to the era. The graphics are also probably the best we’ve seen in all of the Total War games i n the trilogies.

You may also have mods, which can give you quite a bit of a better experience. For example, I had a good mod called ‘Seven Kingdoms’ which was a Game of Thrones.

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