Analysis Game Design #2

Total War: Attila Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome…The next installment in the multi award-winning PC series that combines turn-based strategy…

PROJECT VALRYIAN – RESEARCH

I am hoping to do a Valryian Sword from HBO TV Series Game of Thrones. I am hoping to create Longclaw a Valryian Sword wielded by Jon Snow. I have researched about the sword itself about how its designed and how it was made. The Swords hilt design was based off a Viking Sword and…

Analysis of Game Design

Star Wars: Knights of the Old Republic This game does a very good job on creating a Star Wars universe. it provides a story that gives you so much to do. You create your own fate and destiny either as a Sith or a Jedi of the Republic. The different outcomes are endless. The story…

Revision for Creating a Game Exam

This week, I’ve been making a stealth game for the purpose of the exam. We have in the upcoming weeks. I’ve been revising the scripts needed for the game and I have also produced basic levels and assets specifically designed for the game. Player Movement Script In the script, I have made sure everything is…

KOTOR Lightsaber Model Project #1

In my project, I decided to create a Lightsaber associated in the game Star Wars: Knights of the Old Republic. I will in the future create a texture for the blade and perhaps a Green Glowing laser. In my next post, I will be producing a textured model of the lightsaber you see above and…

What are Normal, Displacement and Bump maps

Normal Maps In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of…

NEW TEAM WRATH LOGO

This is my new Logo for my Blogpost as a symbol of my blog name ‘Team Wrath’.  I had a variety of colour choices to pick from but I decided to go with the more formal colours of Grey and Blue-ish Black colour scheme.

UNITY TASK 2

I have decided to create a script for the primitive shaped spheres. It will evolve in size and create a different colour each time. Arena and Ball created for the sphere to be either contesting against other spheres. There are different features that I have also added in for example cubes that stop the ball…

PROJECT STARK ARMOUR #2

Stark Armour, has made some progress. I have added some more features and more successful features etc. I have been working on creating a outfit like Jon Snow in Season 6. I believe I can create all the little details in the work. I have worked quite a bit of this project with the details…

Unity Project Revision

The development of my Unity Project and Revision on this Project. I have implemented a waypoint script to my Hostiles in Unity and created a waypoint script to give my Hostiles a movement ability. I also developed a level which is simple but has at least a few different variety of ways to get to…

Ant’s Research Task 1

What does a dot . actually do in Code? C uses it as a means of accessing a member of a struct, and this syntax was inherited by C++ as a means of accessing a member of a class or object. What are curly brackets {} for? There are many different types on brackets that…

PROJECT STARK ARMOUR

I have decided to take on a project that will hopefully give me a better understanding of Maya. The reasons I have taken this project on is because I have wanted to make my own models for games like Mount and Blade: Warband and perhaps have a good looking piece of Armour that I can…